Program Imagery and Character Recommendations
Imagery and language work together within a program to create a unique experience that gets a user's attention, conveys a message, and elicits an emotional response. We recommend using these elements to help users understand their progress within a program as an individual, a group, and part of a community.
The following recommendations help display images appropriately and eliminate word wrapping and truncation. In a customized program, sizing and character limits can be adjusted to fit your design.
Note: Blocks use Roboto as the default font. Other supported fonts vary based on browser, operating system, and theme.
Blocks
Element |
Recommended Size |
Use |
---|---|---|
Imagery |
||
Badge and level icon |
400x400px (max file size of 500KB) |
Badges and level icons display in At a Glance, the trophy case, and the mission detail view. |
User/Profile image |
400x400px (max file size of 500KB) Supports PNG, JPEG, and GIF when added via Nitro Studio. Supports PNG and JPEG when added via the block. |
The user image displays in the user's profile, leaderboards, and recognition. |
Mission background image and Default Featured Mission image |
2000x2000px (max file size of 1MB)
|
The background image displays in the mission tile. If no background image is set, a gradient displays that can be styled to your brand standards. If you have no featured missions available, a default image and description can be set to display in the Featured section until a mission becomes available. |
Point category icons |
60x60px (max size 500KB) Use a minimalistic design in a color that displays best on mission tiles with background images and without. In most cases, a white icon is preferred unless you're using very light colors in the gradient background. |
Icons display in place of the point category name in mission tiles, leaderboards, etc. The point category order is:
|
Group image |
400x400px (max file size of 500KB) |
A personalized group image displays with the group name in leaderboards. The image is set in the group's properties. |
Recognition category icons |
400x400px |
Category icons display in the recognition detail. |
Text Elements |
||
Mission name and description |
|
Names and descriptions display on the mission tile. The mission name displays in the trophy case. Names and descriptions tell users about a mission and what they should do to complete it. Short, but informative descriptions are recommended. |
Level name and description |
|
Level names indicate how users are progressing through the program. Descriptions only appear to administrators in Nitro Studio. |
Rule descriptions |
40 characters or less |
Rule descriptions describe the task the user must complete. |
Point category name |
10 characters or less |
The name displays when no point category icon or short name are set. |
Point category short name |
3 characters or less |
The short name displays when no point category icon is set. |
Quiz questions and answers |
|
Quiz questions and answers display best when using short, descriptive text. If your answers are longer, consider having fewer answers. For example, if your answers have 15 characters, you can have 5 answers. If your answers have 150 characters, you can have 3 answers. |
User name |
|
A user name personalizes the greeting, leaderboard, and other areas in the program. |
Web Components and Bunchball Go
Element |
Recommended Size |
Use |
---|---|---|
Imagery |
||
Badge, mission icon, level icon |
400x400px (max file size of 500KB) |
Learn more
Typically, the badge is used as the mission image. If no badge is awarded, a mission icon is used. A mission icon can be specific to a mission, be used for a group of missions, or be one image that is used as the default for all non-badge missions. |
User/Profile image |
400x400px (max file size of 500KB) Supports PNG, JPEG, and GIF when added via Nitro Studio. Supports PNG and JPEG when added via the Profile web component. |
The user image displays in the user's profile, leaderboards, and recognition. |
Group image |
400x400px (max file size of 500KB) |
Leaders web component - A personalized group image displays with the group name in leaderboards. The image is set in the group's properties. |
Recognition category icons |
400x400px |
Category icons display with the category's action phrases. |
Quiz banner/Intro image |
600x150px Although the height can be any size, using an image of 150px or less keeps the quiz's Get Started! button above the fold. |
Quiz web component - A banner image displays between the quiz name and description. |
Text Elements |
||
Mission name and description |
|
Missions and Trophy Case web components - Names and descriptions tell users about a mission and what they should do to complete it. Short, but informative descriptions are recommended. |
Level name and description |
|
Profile web component - Level names indicate how users are progressing through the program. Descriptions only appear to administrators in Nitro Studio. |
Action phrases |
200 characters or less |
Events and Recognition web components - Action phrases describe an activity a user has completed. Use the mission Action Phrase, level Action phrase, and recognition Community/Giver/Recipient Phrase fields to describe the activity that occurred. |
Rule descriptions |
40 characters or less |
Missions web component - Descriptions describe the task the user must complete. |
Point category name |
10 characters or less |
Profile web component - Displays the point category name to show progress in the program. |
User name |
|
|
Web component titles |
30 characters or less |
|
Bunchball Go Elements |
||
Banner |
600x338px (max file size of 500MB) |
A banner image displays on the Home page introducing your program or communicating program updates. |
Content link images |
100x100px (responsive design sizes at a range between 70 to 93px) |
The images to display with static content links. |
Header image |
120x40px |
The image to display as your company or program logo. |
Program icon |
512x512px Must be a PNG |
An icon for your program that users will see on their mobile device's home screen when Bunchball Go runs as a Progressive Web Application. |
See also