Manage Levels

Create levels to define how users progress along your program's engagement scale. Nitro has one leveling system which applies to all users. You cannot set up different levels per group.

Levels are assigned automatically based on the user's lifetime point balance within the default point category. When the point balance reaches a certain threshold, the user graduates to the next level.

When creating levels, consider how you want to reward users for level achievement.

Create a Level

  1. Open Nitro Studio > Reward > Levels.
  2. Click New Level. Or, to edit an existing level, hover over the level and click Edit (Edit Button).
  3. Set level properties:
  4. Field

    Description

    Level name

    The name of the level.

    Level points

    The number of points a user needs to earn to reach this level.

    Level description

    A description of the level. Descriptions only appear in Nitro Studio.

    Action phrase

    Deprecated Icon Deprecated. The action phrase was shown in the Events web component.

    Image

    The image that represents the level. You can upload an image or link to an image on a server that Nitro can access. See Program Imagery for recommended image sizing.

  5. Click Save.

Delete a Level

Note: Deleting levels is not recommended.

When you delete a level from your program, any user currently at that level will return to the last level in their history. For example, Jess is at Level 1 and earns enough points to move to Level 3. If Level 3 is deleted, Jess will return to Level 1. However, if Jess progressed from Level 1 to Level 2 to Level 3 and then Level 3 is deleted, they will return to Level 2.

Troubleshooting

If you change a user's point balance by removing a mission completion or manually adjusting points, and this adjustment affects the user's level, the incorrect level may display until a point transaction takes place. For example, Jess earns Level 2. Then, you remove a mission completion that moves her back to Level 1. The UI will show Jess at Level 2 until the next point transaction occurs.

See also

Levels

Example: Reward users for reaching a level

Point categories