Missions and Program Strategy
As you add missions and evolve your program, you should always consider your overall program strategy.
The following are typical program mission types.
| 
                             Type  | 
                        
                             Description  | 
                        
                             Example  | 
                    
|---|---|---|
| 
                             First time  | 
                        
                             Recognizes behavior that is happening for the first time.  | 
                        
                             An activity that rewards the behavior that leads to high engagement. For example, the first time someone checks their account profile.  | 
                    
| 
                             Tiered  | 
                        
                             Missions that reward for milestones of activity completed.  | 
                        
                             An activity that focuses on mastery of specific behavior based on repetition, such as the 5th, 10th, or 25th support case closed.  | 
                    
| 
                             Repeatable  | 
                        
                             Missions that recognize and reward activities every time they happen. Since these activities are completed often, badges are not usually awarded.  | 
                        
                             Program specific activities that have high business value, but also have value to the user. For example, each time you reach a performance goal.  | 
                    
| 
                             One Time  | 
                        
                             Missions composed of activities you want to award recognition for only once.  | 
                        
                             Activities associated with a special activity, such as signing up for a newsletter or attending a conference.  | 
                    
| 
                             Multi-action  | 
                        
                             Missions that are composed of multiple activities. Often a combination of similar or logical activities.  | 
                        
                             Often associated with a special activity, such as learning about something then taking a quiz on that knowledge.  | 
                    
| 
                             Time-based  | 
                        
                             Missions that reflect urgency and increase ongoing/repeat participation. Think about the natural time periods and events that are relevant to your program.  | 
                        
                             Reward users for visiting on a specific day or a certain number of times in a given week.  | 
                    
| 
                             Scarcity  | 
                        
                             Missions that can only be completed a specific number of times. Encourages people to complete a mission as soon as it's seen by tapping into people's internal need for competition.  | 
                        
                             A mission is only available to the first 50 users or until 500 points have been awarded.  | 
                    
| 
                             Surprise and Delight  | 
                        
                             Missions that surprise users with a reward they weren't expecting. These should be reserved for special cases as it should be clear to users how to earn the majority of rewards.  | 
                        
                             A bonus point award when a user does an activity 15 times. The award would appear random to the user.  | 
                    
See also