August 2026 Release

Production Release Date: August 26

Rest APIs

The following API changes are documented on https://api.bunchball.com/docs.

Product Updates

Production Migration

In August 2026, we're migrating all Production sites to an updated platform, which includes a new login process. After migration, all Nitro Studio administrators need to re-register their account to log in to Nitro Studio.

Nitro Studio Login

To re-register:

  1. Navigate to the Nitro Studio login page.

  2. Click Sign up.

  3. Enter your existing Nitro Studio username and password. This user must already exist as a Studio user.

  4. Complete any confirmation steps as prompted.

  5. Log in as usual.

  6. Update any existing bookmarks to https://studio.[ICS].bunchball.com.

After logging in, your Nitro Studio experience should be unchanged. One exception is that the Welcome page has been removed and Studio will open directly to the Users view.

After migration, Single Sign-On (SSO) is available for your Production environment. Contact your account team if you're interested in enabling SSO.

Group Mission Prerequisites

A group mission can now be configured as a prerequisite for a user mission. When a user mission includes a group mission as a prerequisite:

Mission Prerequisite Selector

App Clients

The App Client authentication service replaces our current OAuth security for blocks. An App Client represents the external system or application that's calling Nitro APIs. Each system that integrates with Nitro should have its own App Client to ensure the identification, authentication, and management of API access.

Programs using blocks will need to create an App Client to replace their global OAuth Client and replace the Client ID and Secret in the block's embed code.

In March 2027, OAuth Clients will only be available to programs using deprecated web components.

Analytics

Data Export and Quick Insights have been hidden from the Nitro Studio navigation bar in Sandbox. Previously they were disabled. Our new Reports are coming soon and will be available in both Sandbox and Production environments.

Product Fixes

See also

Release Notes